#pragma once

#include "WPILib.h"

class Roller {
	
	Victor topMotor;
	Victor botMotor;
	
	Roller(); // private default constructor

public:
	Roller(int topChan, int botChan);
	
	void Spin(float speed);
	// REQ: speed be between -1.0 and 1.0
	// MOD: topmotor, botmotor
	// EFF: Sets the rollers to spin in or out. Positive
	//		values will spin away from the robot, negative
	//		values will spin towards the robot.
	
	void Rotate(float speed);
	// REQ: speed be between -1.0 and 1.0
	// MOD: topMotor, botMotor
	// EFF: Sets the roller to the rotate the game piece
	//		within the roller. Positive values will rotate
	//		the piece counter-clockwise, negative values will
	//		rotate the piece clockwise.
};
